AoeStats
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Black Forest

504824028Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
999
+14
🇺🇸 Chinese · United States
977
+15
🇬🇧 Khmer · United Kingdom
970
+15
🇪🇸 Khmer · Spain
941
+16
🇹🇭 Huns · Thailand
1000
-51
🇦🇷 Persians · Argentina
999
-16
🇹🇭 Teutons · Thailand
913
-14
🇹🇭 Spanish · Thailand
901
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,723 12:00 20:38 34:45 ⚔ Fish Boom into Archers
30 1,357 11:18 16:07 32:59 ⛏ Fast Castle
30 1,368 11:04 13:59 28:40 ⛏ Fast Castle
20 891 14:31 26:38 42:04 ⛏ Fish Boom
17 793 16:32 27:57 — ⚔ M@A into Archers
17 780 12:39 16:19 29:00 ⛏ Fast Castle
15 686 13:42 19:17 35:45 ⛏ Fast Castle
11 514 13:42 28:13 38:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,070 28,645 14,600 3,700 73,015 77,373
31,725 11,125 18,375 4,400 65,625 74,287
26,245 19,685 11,820 2,800 60,550 72,895
12,320 13,995 9,095 3,025 38,435 49,395
12,835 7,862 2,275 2,635 25,607 29,961
10,695 6,406 5,115 1,390 23,606 28,828
9,200 6,223 3,950 1,435 20,808 23,136
8,110 6,000 1,715 950 16,775 21,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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