AoeStats
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QS Arena

503249190Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 52m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
978
+14
🇵🇹 Vikings · Portugal
949
+15
🇲🇽 Spanish · Mexico
923
+16
🇧🇷 Lithuanians · Brazil
845
+20
🇺🇸 Portuguese · United States
964
-18
🇺🇸 Teutons · United States
934
-17
🇨🇱 Poles · Chile
921
-16
🇬🇧 Byzantines · United Kingdom
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,101 9:40 15:34 27:11 ⛏ Fast Castle
31 1,654 8:44 12:48 — ⛏ Fast Castle
29 1,518 11:02 16:11 35:38 ⛏ Fast Castle
27 1,420 9:05 16:07 27:22 ⚔ FC into Archers
25 1,325 8:22 12:42 27:31 ⛏ Fast Castle
18 932 9:15 14:30 32:39 ⛏ Fast Castle
18 934 8:46 13:01 38:05 ⛏ Fast Castle
13 685 9:07 18:12 —

Resources

Player Food Wood Gold Stone Spent Collected
38,200 13,675 12,985 5,550 70,410 89,380
20,935 15,730 14,510 1,700 52,875 62,065
23,930 11,945 11,590 2,800 50,265 59,571
20,230 13,355 10,560 3,725 47,870 48,002
14,580 17,905 10,215 2,390 45,090 59,986
16,635 15,590 7,555 4,005 43,785 49,125
9,370 7,715 2,835 2,095 22,015 23,783
7,990 6,980 1,100 1,630 17,700 18,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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