AoeStats
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Arena

510210155Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 55m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1396
+15
🇨🇱 Britons · Chile
1313
+18
🇨🇱 Spanish · Chile
1285
+19
🇨🇴 Persians · Colombia
1391
-19
🇨🇱 Bohemians · Chile
1353
-17
🇵🇪 Italians · Peru
1332
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,368 10:59 14:56 28:18 ⛏ Fast Castle
46 2,517 10:30 14:16 30:02 ⛏ Fast Castle
37 2,064 10:11 14:10 27:32 ⛏ Fast Castle
37 2,045 10:57 17:10 39:14 ⛏ Fast Castle
30 1,638 11:05 15:01 25:54 ⛏ Fast Castle
29 1,589 10:55 14:51 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,720 22,225 26,955 7,600 93,500 102,054
25,615 29,740 14,800 4,025 74,180 89,148
26,610 12,055 18,550 1,145 58,360 64,125
27,300 11,995 10,605 4,000 53,900 55,026
14,185 22,520 10,365 1,280 48,350 57,886
10,605 13,280 6,145 2,400 32,430 37,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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