AoeStats
← R1b7n12

Arabia

509643934Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 47m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1159
+17
🇹🇷 Magyars · Türkiye
1113
+19
🇩🇪 Persians · Germany
1253
-49
🇩🇪 Ethiopians · Germany
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 3,406 10:16 25:42 — ⚔ Archer Rush
66 3,136 10:20 24:12 43:10 ⚔ Archer Rush
43 2,023 10:17 19:49 —
42 1,985 8:45 22:23 40:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,880 11,236 9,685 950 41,751 44,369
11,375 16,023 11,670 200 39,268 41,741
7,725 11,845 8,115 1,050 28,735 32,612
14,020 7,515 5,485 1,500 28,520 28,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.