AoeStats
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Arabia

510326297Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 30m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
921
+12
🇺🇸 Lithuanians · United States
777
+18
🇨🇳 Mongols · China
856
-16
🇨🇳 Vietnamese · China
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 696 12:26 20:13 —
23 696 9:36 20:14 — ⚔ Scout Rush
19 566 11:23 23:31 — ⚔ Skirmisher Rush
16 471 12:43 26:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,860 4,190 1,015 2,150 13,215 14,047
6,215 2,973 1,170 1,350 11,708 11,949
5,555 3,324 2,040 100 11,019 12,884
5,375 4,102 565 750 10,792 13,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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