AoeStats
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Fortress

509567595Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1634
+12
🇨🇳 Britons · China
1584
+14
🇸🇮 Italians · Slovenia
1573
+15
🇺🇸 Goths · United States
1513
+18
🇹🇼 Dravidians · Taiwan
1581
-16
🇨🇳 Magyars · China
1561
-15
🇭🇰 Ethiopians · Hong Kong SAR China
1536
-14
🇹🇼 Persians · Taiwan
1523
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,036 7:21 10:51 25:14 ⛏ Fast Castle
42 1,607 7:38 11:16 25:47 ⛏ Fast Castle
41 1,575 7:35 11:37 24:51 ⛏ Fast Castle
36 1,382 7:36 11:17 24:51 ⛏ Fast Castle
32 1,201 6:56 10:30 23:17 ⛏ Fast Castle
29 1,095 7:44 10:42 25:35 ⛏ Fast Castle
24 920 7:30 11:12 25:59 ⛏ Fast Castle
22 837 7:26 11:17 22:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,860 18,545 12,840 1,050 68,295 70,381
38,485 18,715 4,785 3,000 64,985 67,990
32,975 20,470 10,270 1,175 64,890 66,879
24,460 12,493 13,845 1,450 52,248 55,598
15,165 19,765 13,375 3,050 51,355 52,484
15,425 16,555 12,225 3,530 47,735 53,051
15,700 17,960 11,115 850 45,625 48,488
18,355 15,741 7,695 1,825 43,616 48,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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