AoeStats
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MegaRandom

510463161Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1333
+17
🇲🇽 Khmer · Mexico
1332
+17
🇬🇺 Armenians · Guam
1362
-17
🇺🇸 Spanish · United States
1357
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,422 9:22 21:58 36:49 ⚔ Scouts into Skirms
31 1,474 10:28 16:23 40:16 ⛏ Fast Castle
25 1,189 13:10 20:39 40:43 ⛏ Fast Castle
23 1,099 9:34 21:00 39:12 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,340 16,543 12,575 1,730 52,188 54,423
19,855 14,437 5,810 1,815 41,917 45,703
18,065 16,027 6,570 1,205 41,867 49,380
18,930 10,262 7,935 3,160 40,287 43,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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