AoeStats
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Arena

504936754Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 28m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1269
+11
🇲🇽 Celts · Mexico
1194
+14
🇲🇽 Inca · Mexico
1174
+15
🇧🇴 Burmese · Bolivia
1163
+15
🇺🇸 Teutons · United States
1179
-15
🇨🇳 Bulgarians · China
1166
-14
🇦🇷 Poles · Argentina
1142
-13
🇲🇽 Portuguese · Mexico
1130
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,167 9:24 16:16 — ⛏ Fast Castle
37 1,061 12:17 16:53 — ⛏ Fast Castle
29 845 10:14 16:11 — ⛏ Fast Castle
28 810 9:03 22:46 — ⚔ Towers FC
27 760 10:49 14:49 — ⛏ Fast Castle
27 768 11:36 15:22 — ⛏ Fast Castle
16 472 15:23 20:57 — ⛏ Fast Castle
13 380 11:23 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,075 8,268 4,075 350 18,768 20,531
9,310 4,185 2,155 200 15,850 16,387
4,960 4,222 1,405 1,125 11,712 12,070
4,135 4,740 1,345 650 10,870 13,211
4,775 2,845 1,000 650 9,270 13,752
4,475 4,245 300 200 9,220 9,903
4,025 2,680 435 200 7,340 7,724
3,350 1,480 200 0 5,030 7,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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