AoeStats
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Nomad

504667859Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 61m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1207
+12
🇹🇼 Malians · Taiwan
1194
+13
🇨🇴 Mongols · Colombia
1171
+14
🇺🇸 Khitans · United States
1165
+14
🇲🇽 Vietnamese · Mexico
1305
-20
🇨🇱 Britons · Chile
1097
-12
🇨🇱 Berbers · Chile
1071
-11
🇨🇱 Shu · Chile
1026
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,141 13:02 20:26 38:32 ⚔ Fish Boom into Archers
43 2,627 13:04 25:50 44:28 ⚔ Drush into Archers
39 2,399 15:10 20:33 46:32 ⛏ Fast Castle
39 2,382 12:20 22:08 38:00 ⚔ Fish Boom into Archers
33 2,047 14:45 21:22 41:58 ⛏ Fish Boom FC
30 1,862 13:46 18:28 34:02 ⛏ Fish Boom FC
25 1,526 13:34 18:24 34:10 ⛏ Fish Boom FC
25 1,543 13:15 18:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,260 16,144 16,380 2,900 77,684 95,682
30,560 13,160 24,915 6,350 74,985 79,935
21,400 21,756 16,090 4,330 63,576 69,173
17,015 10,125 14,525 1,700 43,365 47,570
12,800 13,304 7,420 4,780 38,304 44,074
12,225 14,648 8,605 2,355 37,833 42,251
14,900 10,338 9,475 1,800 36,513 44,495
10,040 9,239 2,955 3,850 26,084 27,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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