AoeStats
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Arabia

509780674Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 32m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1345
+12
🇨🇴 Persians · Colombia
1276
+15
🇲🇽 Ethiopians · Mexico
1248
+15
🇲🇽 Magyars · Mexico
1238
+16
🇺🇸 Ethiopians · United States
1259
-15
🇺🇸 Hindustanis · United States
1253
-15
🇺🇸 Franks · United States
1242
-14
🇲🇽 Khitans · Mexico
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,507 9:10 27:42 — ⚔ Drush into Archers
46 1,466 8:55 21:48 — ⚔ Scout Rush
46 1,481 8:34 22:14 — ⚔ Scout Rush
42 1,358 9:10 25:16 — ⚔ Archers into Skirms
39 1,248 9:14 25:41 — ⚔ Archer Rush
32 1,016 9:20 24:36 — ⚔ Scout Rush
31 986 11:16 — — ⚔ Drush into Skirms
27 879 10:17 29:01 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,370 6,281 3,425 100 21,176 22,159
10,060 5,753 3,550 200 19,563 20,527
6,000 6,319 4,605 100 17,024 19,313
6,800 7,466 1,785 325 16,376 17,245
5,545 5,985 3,770 35 15,335 15,703
7,600 4,133 2,650 125 14,508 15,711
6,380 4,185 1,030 960 12,555 13,010
5,475 5,085 160 130 10,850 11,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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