AoeStats
← Lacri

Arabia

504835490Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 115m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1256
+14
🇺🇸 Japanese · United States
1233
+15
🇦🇹 Koreans · Austria
1241
-15
🇩🇪 Mongols · Germany
1198
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 5,712 10:47 26:51 44:49 ⚔ Archer Rush
41 4,685 9:48 23:12 39:17 ⚔ Archer Rush
29 3,337 9:59 23:47 51:22 ⚔ M@A into Archers
26 2,969 8:35 24:52 65:18 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
57,095 79,975 26,300 5,405 168,775 198,235
62,865 49,497 37,015 6,900 156,277 177,561
51,620 58,500 29,280 1,670 141,070 154,674
67,140 44,241 6,985 1,050 119,416 139,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.