AoeStats
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Arena

504827848Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 38m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1263
+15
🇫🇮 Teutons · Finland
1231
+16
🇦🇹 Burgundians · Austria
1257
-16
🇩🇪 Mongols · Germany
1213
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,361 11:15 15:22 38:33 ⛏ Fast Castle
30 1,168 8:31 21:51 32:14 ⛏ Fast Castle
30 1,188 11:30 16:16 — ⛏ Fast Castle
27 1,059 10:19 14:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,395 11,349 9,830 1,500 42,074 47,726
12,625 13,725 3,505 505 30,360 32,512
9,525 5,391 3,275 1,530 19,721 21,378
7,150 6,998 2,330 1,050 17,528 19,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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