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African Clearing

506436777Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 51m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1072
+14
🇩🇪 Huns · Germany
1063
+15
🇨🇳 Mongols · China
1059
+29
🇳🇿 Bulgarians · New Zealand
1003
+17
🇭🇰 Vietnamese · Hong Kong SAR China
1131
-20
🇷🇺 Dravidians · Russia
1032
-15
🇭🇰 Poles · Hong Kong SAR China
1012
-14
🇭🇰 Persians · Hong Kong SAR China
954
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,520 12:44 16:31 36:33 ⛏ Fast Castle
30 1,555 21:46 25:42 42:40 ⛏ Fast Castle
29 1,464 25:45 31:59 — ⚔ FC into Skirms
25 1,267 15:03 30:11 — ⛏ Fast Castle
20 1,008 13:55 20:05 — ⛏ Fast Castle
19 950 14:30 18:52 29:06 ⛏ Fast Castle
17 876 20:13 28:47 — ⛏ Fast Castle
17 881 16:12 27:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,150 25,770 14,110 4,965 66,995 74,696
26,595 18,930 13,670 1,800 60,995 65,560
*
19,520 13,495 12,405 2,550 47,970 51,968
16,750 8,425 3,980 1,180 30,335 35,511
10,270 8,810 5,660 1,825 26,565 28,294
9,870 10,724 785 1,460 22,839 26,284
6,630 4,980 1,900 1,945 15,455 17,032
7,595 5,270 1,505 1,050 15,420 15,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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