AoeStats
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Fortress

509741518Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 65m 3s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1008
+11
🇧🇪 Britons · Belgium
1003
+11
🇧🇪 Persians · Belgium
930
-13
🇪🇸 Cumans · Spain
843
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,548 8:20 12:17 43:10 ⛏ Fast Castle
30 1,980 8:49 12:55 27:22 ⛏ Fast Castle
19 1,213 9:31 14:24 31:42 ⚔ FC into Archers
17 1,120 6:59 14:35 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,730 30,700 16,145 1,995 92,570 109,395
26,055 29,570 10,520 2,350 68,495 71,304
30,625 17,602 16,425 2,940 67,592 77,179
28,585 18,715 14,490 2,150 63,940 78,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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