AoeStats
← [CANTINAMX] | Vintar Khan

Arena

509751769Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 39m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1426
+11
🇵🇪 Koreans · Peru
1395
+13
🇵🇪 Huns · Peru
1393
+13
🇨🇳 Mongols · China
1382
+13
🇷🇺 Mongols · Russia
1623
-23
🇺🇸 Persians · United States
1310
-12
🇳🇱 Hindustanis · Netherlands
1213
-9
🇨🇦 Portuguese · Canada
1132
-6
Player eAPM Actions Feudal Castle Imperial Opening
52 2,063 9:38 13:14 28:38 ⛏ Fast Castle
48 1,901 11:26 15:20 30:23 ⛏ Fast Castle
43 1,691 9:55 13:47 30:24 ⛏ Fast Castle
40 1,560 10:21 13:55 27:10 ⛏ Fast Castle
39 1,531 10:09 14:28 31:35 ⛏ Fast Castle
38 1,476 10:39 14:41 29:07 ⛏ Fast Castle
29 1,147 9:49 13:55 29:07 ⛏ Fast Castle
23 922 11:40 15:13 28:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,325 19,980 13,370 3,055 52,730 57,894
25,410 10,265 13,630 1,830 51,135 60,164
15,885 19,375 9,130 950 45,340 57,920
14,050 13,125 9,780 2,280 39,235 42,861
14,375 13,805 7,870 2,220 38,270 46,570
16,675 14,380 4,400 1,055 36,510 39,849
17,710 10,735 6,080 1,600 36,125 41,123
7,975 13,415 5,180 3,435 30,005 38,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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