AoeStats
← [CANTINAMX] | Vintar Khan

Black Forest

509741057Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 42m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1502
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1364
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1346
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1424
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1422
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,581 13:05 16:58 29:59 ⛏ Fish Boom FC
36 1,539 11:41 15:34 31:32 ⛏ Fish Boom FC
35 1,497 10:30 19:48 29:08 ⛏ Fish Boom FC
35 1,497 12:00 16:37 30:00 ⛏ Fish Boom FC
33 1,406 12:06 16:29 32:54 ⛏ Fast Castle
31 1,345 11:24 20:13 32:35 ⚔ M@A into Archers
29 1,230 13:00 16:55 32:25 ⛏ Fish Boom FC
27 1,148 12:49 18:00 30:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,400 33,262 17,620 5,690 73,972 74,436
27,225 17,718 11,970 3,825 60,738 72,867
15,405 27,145 12,495 3,660 58,705 68,151
20,600 17,904 13,830 3,740 56,074 65,201
17,685 17,050 9,915 2,735 47,385 50,803
21,260 14,520 7,750 3,770 47,300 53,022
19,015 14,961 7,710 2,925 44,611 55,599
17,840 14,056 10,755 1,555 44,206 51,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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