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Black Forest

508148413Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 64m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
747
+10
🇲🇽 Britons · Mexico
734
+11
🇲🇽 Persians · Mexico
728
+11
🇧🇷 Romans · Brazil
497
+21
🇺🇸 Japanese · United States
696
-16
🇧🇷 Tatars · Brazil
689
-16
🇧🇴 Poles · Bolivia
574
-12
🇦🇷 Lithuanians · Argentina
492
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,727 14:48 19:34 34:04 ⛏ Fast Castle
23 1,465 8:58 20:35 32:49 ⛏ Fast Castle
17 1,102 13:11 24:10 38:46 ⛏ Fast Castle
16 1,055 13:20 24:15 31:49 ⛏ Fast Castle
14 933 15:42 23:54 34:42 ⛏ Fast Castle
14 885 17:03 27:38 41:29 ⛏ Fast Castle
10 624 14:47 21:18 31:49 ⛏ Fast Castle
9 579 16:17 26:02 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,845 19,138 23,855 1,600 86,438 123,609
31,915 13,760 17,030 5,300 68,005 77,979
18,945 23,005 13,890 4,160 60,000 101,202
18,735 18,230 14,875 2,950 54,790 87,287
16,325 16,747 13,305 2,480 48,857 85,360
18,270 15,081 10,880 3,305 47,536 62,834
19,680 14,440 8,260 4,625 47,005 66,691
19,075 11,938 6,925 2,560 40,498 47,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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