AoeStats
← Mr. Cold

Black Forest

506915717Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1350
+14
🇩🇪 Malay · Germany
1329
+15
🇩🇪 Celts · Germany
1324
+15
🇬🇧 Romans · United Kingdom
1299
+16
🇬🇧 Poles · United Kingdom
1362
-16
🇩🇪 Japanese · Germany
1358
-17
🇪🇨 Persians · Ecuador
1273
-14
🇦🇷 Mongols · Argentina
1256
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,244 13:24 17:06 27:42 ⛏ Fast Castle
47 2,751 13:02 16:41 29:44 ⛏ Fish Boom FC
39 2,290 10:29 16:44 41:28 ⛏ Fish Boom FC
34 2,023 12:28 16:22 29:05 ⛏ Fast Castle
25 1,483 12:52 17:22 37:21 ⛏ Fast Castle
25 1,451 10:03 15:48 32:33 ⛏ Fast Castle
24 1,402 11:57 16:54 23:37 ⛏ Fish Boom FC
21 1,232 12:07 16:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,155 29,595 20,960 7,600 91,310 97,428
32,300 40,497 13,165 4,435 90,397 101,061
27,225 22,060 17,615 2,740 69,640 74,190
28,605 19,266 14,240 2,635 64,746 74,345
24,290 17,695 11,570 1,685 55,240 57,534
16,185 19,715 13,520 1,710 51,130 57,068
18,095 16,165 5,795 3,660 43,715 44,973
6,720 7,728 1,370 1,655 17,473 19,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.