AoeStats
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Arena

506503715Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 40m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1243
+13
🇩🇪 Teutons · Germany
1220
+14
🇸🇰 Spanish · Slovakia
1218
+14
🇷🇴 Franks · Romania
1122
+17
🇺🇸 Persians · United States
1181
-15
🇨🇦 Teutons · Canada
1181
-15
🇹🇷 Dravidians · Türkiye
1151
-14
🇺🇸 Muisca · United States
1145
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,510 11:40 15:58 28:42 ⛏ Fast Castle
38 1,525 11:18 15:05 28:49 ⛏ Fast Castle
37 1,480 10:46 14:41 28:44 ⛏ Fast Castle
36 1,455 10:00 14:36 34:49 ⛏ Fast Castle
31 1,228 11:58 16:40 28:25 ⛏ Fast Castle
29 1,172 10:46 14:25 30:21 ⛏ Fast Castle
26 1,057 11:12 15:29 28:56 ⛏ Fast Castle
26 1,063 10:48 15:25 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,110 28,388 5,845 1,700 60,043 62,660
24,965 15,555 14,030 2,550 57,100 63,773
20,880 16,035 11,910 1,600 50,425 53,337
21,390 10,585 10,005 3,060 45,040 51,643
19,055 18,581 6,400 850 44,886 49,941
20,920 10,890 9,630 1,600 43,040 46,054
15,930 19,290 6,135 950 42,305 62,518
15,430 11,090 5,145 2,615 34,280 37,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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