AoeStats
← Ice_And_Fire

Lombardia

509943654Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1028
+16
🇩🇪 Muisca · Germany
1011
+16
🇩🇪 Britons · Germany
1028
-16
🇩🇪 Franks · Germany
1011
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,215 10:21 21:27 — ⚔ Archer Rush
19 803 9:42 17:39 37:12 ⛏ Fast Castle
18 772 11:02 21:46 39:55 ⚔ FC into Champis
10 438 11:55 20:16 41:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,925 9,603 8,315 1,560 36,403 42,006
14,005 8,615 4,975 1,095 28,690 30,996
11,200 6,499 6,070 3,150 26,919 28,029
10,220 8,873 4,445 2,930 26,468 29,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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