AoeStats
← Ice_And_Fire

Arabia

509934985Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1014
+14
🇩🇪 Franks · Germany
996
+15
🇹🇷 Gurjaras · Türkiye
974
-15
🇹🇷 Huns · Türkiye
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,336 10:07 22:00 42:27 ⚔ Archer Rush
38 2,079 9:37 18:11 33:29
32 1,779 11:34 22:42 — ⚔ Skirmisher Rush
13 719 11:44 20:10 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,535 19,977 12,775 2,850 58,137 61,781
27,155 10,725 12,000 1,600 51,480 59,478
16,760 10,940 10,495 3,100 41,295 46,162
13,285 14,940 2,050 2,450 32,725 36,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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