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African Clearing

506140024Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 54m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1305
+15
🇹🇷 Mapuche · Türkiye
1302
+15
🇬🇧 Huns · United Kingdom
1281
+16
🇬🇧 Mongols · United Kingdom
1270
+16
🇯🇵 Chinese · Japan
1337
-18
🇵🇪 Magyars · Peru
1276
-15
🇭🇰 Wu · Hong Kong SAR China
1259
-15
🇻🇳 Saracens · Vietnam
1250
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,072 14:20 18:28 37:24 ⛏ Fast Castle
45 2,442 14:42 18:36 36:32 ⛏ Fish Boom FC
41 2,260 13:38 24:34 50:49 ⚔ Archer Rush
32 1,750 12:48 22:38 — ⚔ Scout Rush
30 1,644 12:36 17:12 37:09 ⛏ Fast Castle
25 1,382 12:41 21:57 — ⚔ Skirmisher Rush
23 1,255 14:46 19:01 41:18 ⛏ Fast Castle
16 881 13:37 18:14 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,990 10,335 27,885 1,800 73,010 82,511
20,695 17,420 16,015 2,380 56,510 62,611
16,125 22,622 11,605 5,800 56,152 59,937
24,250 12,554 14,085 2,810 53,699 55,636
19,080 12,185 15,495 1,700 48,460 52,550
11,675 10,748 6,555 2,465 31,443 39,788
12,045 11,978 1,875 2,650 28,548 30,677
12,760 7,007 2,755 2,025 24,547 26,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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