AoeStats
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Arena

505866446Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 68m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1443
+14
🇹🇼 Italians · Taiwan
1442
+14
🇨🇭 Mongols · Switzerland
1431
+14
🇬🇧 Britons · United Kingdom
1276
+20
🇩🇪 Slavs · Germany
1407
-16
🇨🇳 Byzantines · China
1394
-16
🇻🇳 Huns · Vietnam
1382
-15
🇨🇳 Britons · China
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,618 10:22 14:18 29:25 ⛏ Fast Castle
50 3,392 10:34 14:54 28:39 ⛏ Fast Castle
46 3,150 10:53 15:16 31:20 ⛏ Fast Castle
40 2,757 12:00 18:39 22:52 ◆ FC into Fast Imp
33 2,280 10:46 15:03 29:43 ⛏ Fast Castle
30 2,078 11:20 15:14 27:52 ⛏ Fast Castle
29 1,969 12:02 15:58 30:21 ⛏ Fast Castle
20 1,339 10:22 13:55 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,020 61,220 40,715 8,550 169,505 174,631
71,760 22,290 36,250 4,985 135,285 139,755
50,625 38,385 24,915 4,750 118,675 131,594
38,405 48,505 16,950 4,200 108,060 117,536
31,410 37,280 14,045 2,185 84,920 85,737
16,200 34,750 19,775 3,530 74,255 97,708
14,725 23,772 11,680 2,880 53,057 54,851
17,190 15,345 9,755 1,585 43,875 55,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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