AoeStats
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African Clearing

505664700Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 63m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Berbers · Hong Kong SAR China
1406
+12
🇭🇰 Huns · Hong Kong SAR China
1314
+15
🇭🇰 Bohemians · Hong Kong SAR China
1280
+17
🇸🇪 Bulgarians · Sweden
1328
-16
🇵🇪 Franks · Peru
1291
-14
🇬🇧 Magyars · United Kingdom
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,529 13:16 18:31 39:16 ⛏ Fast Castle
36 2,324 12:28 16:48 43:12 ⛏ Fast Castle
36 2,271 12:41 21:33 52:27 ⛏ Fast Castle
31 1,994 15:04 19:20 37:21 ⛏ Fast Castle
20 1,263 13:34 17:42 37:21 ⛏ Fast Castle
20 1,272 13:53 18:43 35:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,910 25,512 18,900 5,150 90,472 95,874
22,560 28,971 30,965 6,470 88,966 95,095
42,105 16,321 27,635 1,055 87,116 86,943
27,020 30,905 14,065 2,500 74,490 90,892
34,710 11,230 13,170 5,400 64,510 74,758
12,430 10,213 6,070 1,005 29,718 34,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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