AoeStats
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Socotra

505276969Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 21m 58s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1278
+12
🇩🇪 Romans · Germany
1231
+14
🇫🇷 Armenians · France
1227
+14
🇨🇿 Goths · Czechia
1104
+19
🇫🇷 Ethiopians · France
1201
-16
🇷🇴 Georgians · Romania
1200
-15
🇧🇷 Persians · Brazil
1174
-14
🇳🇱 Romans · Netherlands
1160
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,289 11:05 — — ⚔ M@A Rush
50 1,106 9:08 21:44 — ⚔ Scout Rush
49 1,071 9:33 20:52 — ⚔ Scout Rush
48 1,057 10:05 — — ⚔ Archer Rush
42 932 12:52 — — ⚔ M@A Rush
37 814 9:21 — — ⚔ Scout Rush
30 666 10:05 15:20 — ⛏ Fast Castle
23 499 12:27 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,925 2,561 1,325 0 9,811 10,667
5,330 2,899 400 0 8,629 9,829
4,870 2,678 1,070 0 8,618 8,966
4,825 2,565 900 0 8,290 8,889
3,515 2,425 505 750 7,195 7,193
3,530 2,598 100 0 6,228 7,550
3,200 2,390 250 250 6,090 6,756
2,400 2,166 640 0 5,206 5,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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