AoeStats
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Nomad

505258420Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 6m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1354
+16
🇻🇳 Mapuche · Vietnam
1330
+17
🇶🇦 Koreans · Qatar
1315
+18
🇬🇧 Japanese · United Kingdom
1292
+20
🇹🇼 Jurchens · Taiwan
1365
-18
🇮🇳 Dravidians · India
1364
-18
🇪🇸 Maya · Spain
1356
-18
1351
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 202 — — —
33 202 — — —
20 121 — — —
15 94 — — —
8 50 — — —
7 45 — — —
6 40 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 550 0 100 1,150 508
600 337 50 100 1,087 442
350 550 50 100 1,050 280
350 550 50 100 1,050 381
300 528 50 100 978 362
0 475 0 100 575 0
0 450 0 100 550 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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