AoeStats
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Nomad

505250866Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 57m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Portuguese · Vietnam
1451
+13
🇹🇷 Goths · Türkiye
1410
+14
🇬🇧 Mapuche · United Kingdom
1287
+20
🇮🇳 Franks · India
1435
-18
🇮🇳 Poles · India
1426
-18
🇩🇪 Sicilians · Germany
1263
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 3,023 13:48 25:48 36:57 ⛏ Fish Boom into Fire Galleys into Galleys FC
45 2,593 13:50 18:05 32:31 ⛏ Fish Boom FC
32 1,816 12:31 26:05 45:08 ⛏ Fish Boom into Fire Galleys FC
32 1,799 13:24 20:17 39:33 ⛏ Fish Boom FC
30 1,695 13:51 17:41 34:51 ⛏ Fish Boom FC
19 1,110 13:14 18:35 28:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,895 35,740 17,985 6,455 86,075 92,322
33,505 18,210 15,120 5,940 72,775 77,433
24,635 21,180 16,670 4,255 66,740 84,505
26,875 22,265 6,435 4,370 59,945 63,813
13,130 14,380 4,610 700 32,820 40,182
11,735 11,725 4,990 1,050 29,500 31,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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