AoeStats
← JRazzz

African Clearing

505019583Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1404
+13
🇦🇺 Berbers · Australia
1354
+15
🇵🇪 Cumans · Peru
1336
+16
🇨🇳 Spanish · China
1240
+19
🇵🇱 Georgians · Poland
1348
-17
🇮🇳 Gurjaras · India
1336
-16
🇳🇱 Koreans · Netherlands
1320
-15
🇬🇧 Mongols · United Kingdom
1302
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,501 13:16 17:47 41:10 ⛏ Fast Castle
56 3,500 13:05 25:37 42:44 ⚔ Archer Rush
49 3,067 14:38 18:33 37:25 ⛏ Fast Castle
43 2,694 12:42 28:06 38:30
35 2,169 14:02 18:48 38:44 ⛏ Fast Castle
27 1,666 13:59 17:50 40:14 ⛏ Fast Castle
26 1,594 13:59 20:03 38:29 ⛏ Fast Castle
26 1,607 11:14 20:35 41:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,285 21,689 23,290 3,485 97,749 101,938
53,345 19,195 23,165 950 96,655 101,906
23,800 46,714 19,830 6,075 96,419 103,718
40,575 14,750 17,065 3,755 76,145 85,562
24,840 31,984 16,100 2,000 74,924 80,997
u
20,570 27,821 11,790 4,185 64,366 65,295
24,485 24,631 9,365 5,855 64,336 71,790
14,670 18,406 11,175 2,255 46,506 62,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.