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African Clearing

504502704Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 28m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Magyars · Hungary
1604
+7
🇭🇺 Italians · Hungary
1561
+9
🇭🇺 Turks · Hungary
1424
+13
🇭🇺 Georgians · Hungary
1297
+18
🇩🇪 Saracens · Germany
1400
-13
🇩🇪 Britons · Germany
1398
-13
🇧🇷 Tupi · Brazil
1368
-11
🇬🇧 Maya · United Kingdom
1343
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 1,666 13:27 — — ⚔ M@A Rush
56 1,596 11:34 22:20 — ⚔ Scout Rush
40 1,152 15:11 — —
35 984 13:11 20:45 — ⛏ Fast Castle
33 937 13:16 17:32 — ⛏ Fast Castle
25 711 11:10 25:49 — ⚔ Towers FC
20 568 15:00 19:07 — ⛏ Fast Castle
15 429 12:31 — — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,085 4,780 2,490 850 14,205 14,307
8,515 4,632 325 300 13,772 15,011
5,390 4,655 1,600 305 11,950 11,446
4,045 3,365 735 2,105 10,250 9,655
3,725 3,995 1,455 750 9,925 10,476
5,225 2,075 300 1,350 8,950 9,656
3,885 2,755 620 1,200 8,460 8,233
2,800 1,647 50 225 4,722 4,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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