AoeStats
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MegaRandom

504500938Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 32m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
1436
+14
🇩🇪 Magyars · Germany
1418
+14
🇻🇳 Mongols · Vietnam
1351
+18
🇭🇰 Poles · Hong Kong SAR China
1349
+17
🇪🇸 Persians · Spain
1385
-16
🇮🇳 Gurjaras · India
1385
-16
🇦🇲 Japanese · Armenia
1383
-16
🇬🇧 Magyars · United Kingdom
1358
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,009 10:30 15:18 — ⛏ Fast Castle
27 886 10:44 15:29 — ⚔ Archers FC
26 853 12:10 16:35 — ⛏ Fast Castle
23 731 10:36 15:06 — ⛏ Fast Castle
10 309 10:33 14:29 — ⛏ Fast Castle
7 233 9:21 — —
7 215 8:51 — —
2 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,100 9,253 2,675 950 21,978 23,027
8,265 5,700 3,905 100 17,970 19,619
5,725 7,345 4,625 0 17,695 19,207
4,860 3,464 925 1,055 10,304 10,589
2,600 650 200 0 3,450 5,015
1,550 475 0 0 2,025 2,385
1,200 250 50 0 1,500 1,915
250 12 50 0 312 828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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