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African Clearing

504491996Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 60m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1431
+13
🇹🇼 Tupi · Taiwan
1427
+13
🇦🇷 Vietnamese · Argentina
1373
+16
🇹🇼 Hindustanis · Taiwan
1326
+18
🇮🇳 Italians · India
1385
-16
🇨🇳 Franks · China
1376
-15
🇬🇧 Magyars · United Kingdom
1358
-15
🇨🇳 Celts · China
1352
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,664 14:13 20:04 42:43 ⛏ Fish Boom FC
51 3,086 14:57 18:51 37:08 ⛏ Fish Boom FC
38 2,314 12:51 17:05 39:21 ⛏ Fast Castle
34 2,071 12:49 18:34 43:49 ⛏ Fast Castle
34 2,053 14:03 19:05 43:16 ⛏ Fast Castle
29 1,757 15:53 26:14 42:50 ⛏ Fast Castle
28 1,680 12:04 21:18 43:12 ⚔ Scout Rush
22 1,350 12:57 18:13 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,910 32,653 16,365 3,000 76,928 84,245
21,960 23,785 17,785 6,605 70,135 94,747
29,750 22,884 12,735 3,100 68,469 83,257
28,845 15,737 16,105 1,715 62,402 63,097
26,890 12,838 19,460 1,350 60,538 62,559
17,450 22,198 11,340 1,175 52,163 64,883
16,705 19,675 11,100 2,905 50,385 57,374
13,675 14,852 10,935 950 40,412 51,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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