Arabia
509348819Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
35m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
ImMaryPoppinzYall's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
ImMaryPoppinzYall
D
Feudal Age
12:19
vs 9:49
btm 6%
Castle Age
26:28
vs 21:49
btm 8%
Imperial Age
—
vs 38:58
btm 0%
eAPM
6
vs 38
btm 0%
First military
19:57
vs 10:33
btm 5%
▼
Slow Feudal Age at 12:19 — slower than 94% of analysed players on Arabia
▼
Slow Castle Age at 26:28 — slower than 92% of analysed players on Arabia
▼
Low eAPM (6) — busier hands win idle time back
▼
Loom after the Feudal click (13:04) — usually safest before it
▼
First military only at 19:57 (Spearman) — later than 95% of analysed players on Arabia
▼
Town centers idle 12:19 of the first 26:28 — keep villagers queued
perblomdahl
D
Feudal Age
12:07
vs 9:49
btm 8%
Castle Age
22:42
vs 21:49
btm 37%
Imperial Age
—
vs 38:58
btm 0%
eAPM
12
vs 38
btm 2%
First military
21:24
vs 10:33
btm 3%
▼
Slow Feudal Age at 12:07 — slower than 92% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 21:24 (Archer) — later than 97% of analysed players on Arabia
▼
Town centers idle 3:17 of the first 22:42 — keep villagers queued