AoeStats
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Arena

508505083Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 41m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Gurjaras · Ukraine
1224
+15
🇺🇸 Celts · United States
1192
+17
🇷🇴 Maya · Romania
1184
+17
🇨🇴 Khmer · Colombia
1156
+17
🇦🇷 Hindustanis · Argentina
1241
-18
🇨🇳 Sicilians · China
1198
-16
🇧🇷 Goths · Brazil
1195
-16
🇨🇳 Random · China
1180
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,050 10:32 14:28 28:11 ⛏ Fast Castle
41 1,698 9:09 13:05 38:38 ⛏ Fast Castle
37 1,526 10:44 14:23 33:39 ⛏ Fast Castle
29 1,192 11:34 16:47 39:01 ⛏ Fast Castle
29 1,218 10:08 13:55 31:13 ⛏ Fast Castle
21 882 12:13 15:37 31:33 ⛏ Fast Castle
17 694 11:22 15:14 — ⛏ Fast Castle
6 235 12:05 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,700 26,790 12,030 1,230 55,750 65,589
24,070 11,630 12,395 2,250 50,345 59,999
23,485 11,745 6,360 2,540 44,130 48,045
15,095 10,380 4,785 430 30,690 32,301
13,195 11,920 3,410 1,815 30,340 37,000
14,050 7,890 2,335 1,630 25,905 27,512
6,880 5,800 2,500 2,510 17,690 21,956
2,800 975 250 650 4,675 5,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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