AoeStats
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Arena

508448954Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 49m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
1121
+15
🇸🇪 Spanish · Sweden
1109
+15
🇨🇳 Mongols · China
1102
+16
🇵🇰 Teutons · Pakistan
1079
+17
🇹🇼 Persians · Taiwan
1138
-17
🇻🇳 Romans · Vietnam
1118
-17
🇹🇼 Khmer · Taiwan
1097
-16
🇹🇼 Mongols · Taiwan
1030
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,584 11:04 14:06 35:12 ⛏ Fast Castle
49 2,442 10:37 15:12 — ⛏ Fast Castle
38 1,889 12:01 16:32 35:59 ⛏ Fast Castle
33 1,647 10:59 16:34 33:28 ⛏ Fast Castle
25 1,234 10:16 13:55 33:42 ⛏ Fast Castle
21 1,017 12:26 16:41 33:25 ⛏ Fast Castle
19 965 11:28 19:42 38:31 ⛏ Fast Castle
16 769 10:13 14:28 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,945 22,415 16,300 1,600 77,260 89,944
14,210 24,980 13,765 3,000 55,955 63,995
23,470 12,160 14,390 2,800 52,820 59,120
20,960 12,820 10,150 1,500 45,430 57,534
11,275 17,410 10,900 850 40,435 47,323
18,775 7,255 10,970 2,250 39,250 47,588
13,270 13,165 4,680 1,690 32,805 36,392
10,650 11,700 3,500 1,160 27,010 27,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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