AoeStats
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Black Forest

511032878Analyzed
3v3 RM · 7h ago on Oct 3, 2026· 47m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1036
+14
🇦🇷 Britons · Argentina
962
+17
🇹🇼 Cumans · Taiwan
936
+18
🇲🇳 Vikings · Mongolia
994
-17
🇲🇳 Mongols · Mongolia
992
-17
🇲🇳 Vietnamese · Mongolia
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,808 12:36 17:36 — ⛏ Fast Castle
33 1,552 11:32 20:34 35:00 ⚔ FC into Archers
31 1,484 11:51 43:01 —
30 1,427 12:14 17:23 32:03 ⛏ Fast Castle
15 723 11:19 28:18 — ⚔ M@A into Archers
14 664 13:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,120 18,228 13,415 1,630 57,393 58,895
26,795 10,142 15,755 230 52,922 57,680
13,725 14,545 7,675 4,040 39,985 50,548
6,750 6,875 1,520 425 15,570 15,975
5,245 5,851 250 640 11,986 14,653
3,475 2,562 90 160 6,287 8,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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