AoeStats
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Black Forest

509696573Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 19m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
764
+13
🇹🇷 Burmese · Türkiye
736
+14
🇹🇷 Goths · Türkiye
728
+14
🇷🇴 Romans · Romania
708
-14
🇫🇷 Britons · France
689
-15
🇫🇷 Burgundians · France
661
-12
Player eAPM Actions Feudal Castle Imperial Opening
13 259 11:30 18:48 — ⛏ Fast Castle
12 238 11:40 — —
11 218 15:47 — —
10 197 13:16 18:48 — ⛏ Fast Castle
4 71 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,600 2,742 370 0 6,712 7,802
3,825 2,300 250 0 6,375 6,934
3,200 1,950 200 0 5,350 6,112
2,925 1,885 50 0 4,860 5,783
700 305 0 0 1,005 1,305
50 0 0 0 50 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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