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Fortress

508502820Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 54m 31s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
796
+15
🇦🇷 Britons · Argentina
715
+18
🇹🇷 Huns · Türkiye
628
+22
🇹🇷 Maya · Türkiye
783
-19
🇹🇷 Burmese · Türkiye
754
-18
🇹🇷 Goths · Türkiye
746
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,132 5:59 12:52 30:44 ⛏ Fast Castle
21 1,157 9:07 20:01 37:58 ⛏ Fast Castle
20 1,092 7:48 15:14 31:07 ⛏ Fast Castle
17 945 7:27 15:17 32:20 ⛏ Fast Castle
13 708 8:16 14:20 33:10 ⛏ Fast Castle
10 523 7:49 21:14 46:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,805 14,010 17,525 950 70,290 79,433
26,455 17,146 13,295 1,050 57,946 62,349
4
19,985 13,470 14,105 1,745 49,305 62,758
23,705 10,535 9,735 2,180 46,155 49,684
13,330 16,720 11,790 1,540 43,380 68,931
9,480 7,920 7,130 1,495 26,025 30,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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