AoeStats
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Arena

508268919Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 61m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
794
+15
🇺🇸 Persians · United States
783
+15
🇫🇷 Armenians · France
727
+17
🇹🇷 Huns · Türkiye
786
-17
🇹🇷 Burmese · Türkiye
753
-15
🇹🇷 Goths · Türkiye
745
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,655 11:23 17:56 33:16 ⛏ Fast Castle
26 1,583 15:51 24:46 39:09 ⛏ Fast Castle
26 1,581 9:53 18:20 — ⛏ Fast Castle
23 1,400 12:25 22:48 30:55 ◆ FC into Fast Imp
21 1,304 11:43 20:15 33:17 ⛏ Fast Castle
17 1,054 10:42 18:26 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,935 26,605 22,510 2,150 75,200 83,599
32,630 17,395 19,415 1,005 70,445 79,002
36,170 18,840 13,350 1,500 69,860 71,684
25,960 10,985 16,175 4,500 57,620 72,106
24,490 21,485 7,095 2,805 55,875 57,456
14,255 17,190 15,590 2,900 49,935 81,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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