AoeStats
← Meduusa

African Clearing

510507613Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 33m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1369
+11
🇨🇳 Spanish · China
1144
+19
🇫🇮 Persians · Finland
1240
-15
🇫🇮 Mongols · Finland
1229
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,296 14:46 27:46 — ⚔ M@A into Towers
35 1,157 12:16 16:33 — ⛏ Fast Castle
31 1,023 13:30 — — ⚔ Towers into Archers into Skirms
26 859 16:11 26:59 — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,535 5,185 3,055 1,795 17,570 21,149
6,810 3,303 1,110 350 11,573 14,055
4,775 4,595 1,565 250 11,185 12,304
5,100 3,605 840 475 10,020 11,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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