AoeStats
← Meduusa

Coastal Forest

510496507Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 35m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Persians · Finland
1250
+12
🇫🇮 Mongols · Finland
1238
+13
🇵🇪 Turks · Peru
1184
-14
🇨🇿 Japanese · Czechia
1140
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,807 9:23 29:20 — ⚔ Scout Rush
48 1,679 12:26 28:17 — ⚔ Drush into Scouts
33 1,147 10:55 27:17 — ⚔ Drush into Archers
13 463 9:38 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,025 8,195 4,140 825 20,185 23,167
8,620 4,910 2,330 140 16,000 19,613
8,400 3,883 425 225 12,933 12,849
1,900 875 190 0 2,965 3,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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