AoeStats
← Jim_Raynor

Arabia

510632550Analyzed
3v3 RM · 4h ago on Oct 1, 2026· 33m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khitans · Colombia
1369
+10
🇨🇴 Bulgarians · Colombia
1044
+24
🇨🇴 Franks · Colombia
999
+25
🇨🇦 Magyars · Canada
1306
-23
🇦🇷 Turks · Argentina
1220
-20
🇹🇷 Britons · Türkiye
1117
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 2,327 9:01 20:54 — ⚔ Scout Rush
45 1,499 8:56 21:27 — ⚔ Scout Rush
44 1,483 9:30 18:27 — ⚔ Archer Rush
33 1,118 10:13 16:41 — ⛏ Fast Castle
30 1,016 11:22 26:03 —
26 890 10:54 20:34 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,585 6,213 6,960 200 27,958 29,363
10,695 4,333 4,400 100 19,528 21,034
7,110 5,867 1,235 850 15,062 16,254
7,375 4,799 2,095 330 14,599 16,025
6,580 4,308 1,505 1,825 14,218 16,280
6,655 4,676 1,640 200 13,171 14,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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