AoeStats
← Jim_Raynor

Nomad

509446243Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 38m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1240
+13
🇷🇺 Malay · Russia
1231
+14
🇺🇸 Vikings · United States
1208
+15
🇦🇷 Portuguese · Argentina
1200
-14
🇦🇷 Huns · Argentina
1197
-15
🇦🇷 Malians · Argentina
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,479 13:46 19:53 — ⛏ Fish Boom FC
28 1,081 14:16 18:51 36:46 ⛏ Fish Boom FC
25 953 15:03 19:34 — ⛏ Fish Boom FC
24 938 12:44 21:02 32:46 ⚔ Fish Boom into Galleys into Fire Galleys FC into Archers
18 673 14:07 18:42 — ⛏ Fish Boom FC
18 702 14:02 18:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,135 14,473 7,915 1,785 39,308 41,916
13,755 12,263 4,655 2,150 32,823 39,713
13,500 10,115 4,215 3,000 30,830 31,694
11,850 11,602 5,070 1,755 30,277 33,247
4,575 5,565 1,415 1,690 13,245 14,632
5,800 4,605 300 500 11,205 15,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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