AoeStats
← Jim_Raynor

Nomad

509438191Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1226
+14
🇫🇷 Celts · France
1213
+14
🇨🇦 Japanese · Canada
1193
+16
🇦🇷 Wei · Argentina
1198
-15
🇦🇷 Cumans · Argentina
1186
-15
🇦🇷 Lithuanians · Argentina
1153
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,713 15:28 21:18 45:25 ⛏ Fish Boom FC
36 1,645 12:43 18:59 23:14 ⛏ Fish Boom FC into Fast Imp
34 1,560 13:44 18:35 33:59 ⛏ Fish Boom FC
25 1,130 14:54 19:10 38:48 ⛏ Fish Boom FC
24 1,113 13:24 18:16 36:53 ⛏ Fish Boom FC
22 1,030 13:15 20:46 39:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,990 18,690 10,700 2,450 50,830 64,500
16,460 19,520 7,560 950 44,490 54,281
13,615 11,945 8,340 3,550 37,450 40,769
15,545 11,374 8,055 1,630 36,604 39,393
10,000 13,301 10,320 1,660 35,281 40,218
13,540 12,201 7,040 1,085 33,866 34,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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