AoeStats
← Giladren

MegaRandom

505396758Analyzed
1v1 RM · 22d ago on Sep 9, 2026· 59m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1008
+17
🇨🇿 Saracens · Czechia
1039
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,511 13:14 17:29 43:41 ⛏ Fast Castle
25 1,507 13:18 21:10 38:19 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
17,950 19,744 16,625 2,490 56,809 60,568
15,365 10,715 15,405 1,400 42,885 44,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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