AoeStats
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Arabia

505792142Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 35m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Vietnamese · Uruguay
699
+13
🇦🇷 Franks · Argentina
552
+20
🇺🇸 Bulgarians · United States
639
-17
🇺🇸 Chinese · United States
613
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,063 10:08 23:00 — ⚔ Archer Rush
23 822 12:28 25:52 — ⚔ M@A Rush
21 746 12:40 19:45 — ⛏ Fast Castle
10 369 11:23 21:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,540 6,847 2,215 950 17,552 22,033
9,130 5,275 1,995 900 17,300 18,102
6,250 4,345 1,050 875 12,520 21,480
5,200 4,259 980 875 11,314 12,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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