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Arena

510864343Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 30m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
976
+13
🇺🇸 Saracens · United States
865
+17
🇪🇸 Bohemians · Spain
855
+18
🇩🇪 Tatars · Germany
990
-58
🇳🇿 Burgundians · New Zealand
952
-18
🇺🇸 Goths · United States
748
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 1,787 10:12 14:00 — ⛏ Fast Castle
35 1,088 11:29 15:50 — ⛏ Fast Castle
28 855 9:44 18:09 — ⛏ Fast Castle
21 647 11:09 18:48 — ⚔ Archer Rush
21 655 11:57 16:02 — ⛏ Fast Castle
15 453 14:30 22:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,475 7,495 415 1,250 17,635 21,394
6,935 6,680 1,735 200 15,550 18,777
5,955 6,360 1,380 750 14,445 18,157
5,760 6,020 1,350 300 13,430 16,569
5,150 5,770 810 385 12,115 13,521
3,355 2,860 1,475 1,305 8,995 10,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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