AoeStats
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Arabia

510859885Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 27m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
946
+44
🇦🇷 Vietnamese · Argentina
927
+16
862
+19
🇳🇱 Spanish · Netherlands
945
-17
🇩🇪 Maya · Germany
929
-17
🇳🇱 Franks · Netherlands
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,210 9:33 24:18 — ⚔ Archer Rush
39 1,086 12:05 16:55 — ⛏ Fast Castle
27 748 10:11 22:54 — ⚔ Scout Rush
24 676 10:26 24:41 — ⚔ Archer Rush
13 354 11:29 17:37 — ⛏ Fast Castle
13 349 11:42 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,040 6,512 1,700 200 13,452 13,877
5,450 5,189 1,340 485 12,464 13,115
6,000 4,145 1,400 100 11,645 13,994
6,000 4,285 920 200 11,405 12,930
3,445 2,382 300 200 6,327 6,459
2,610 2,346 0 105 5,061 4,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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