AoeStats
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Black Forest

510432343Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 72m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
641
+9
🇺🇸 Lithuanians · United States
605
+10
🇺🇸 Celts · United States
558
+12
🇺🇸 Britons · United States
542
+12
🇧🇷 Cumans · Brazil
542
-13
🇨🇱 Inca · Chile
519
-13
🇦🇺 Khmer · Australia
434
-10
🇺🇸 Chinese · United States
349
-7
Player eAPM Actions Feudal Castle Imperial Opening
14 1,000 15:57 20:28 30:46 ⛏ Fast Castle
11 798 14:37 23:27 34:08 ◆ FC into Fast Imp
8 611 13:58 26:58 40:38 ⛏ Fast Castle
8 554 20:37 39:36 52:34 ⛏ Fast Castle
0 20 — — —
0 13 — — —
0 9 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,145 11,920 14,890 6,350 60,305 73,373
21,110 8,397 16,120 3,060 48,687 81,594
16,175 13,960 7,575 2,700 40,410 51,535
13,190 7,815 6,665 750 28,420 33,508
200 184 0 0 384 234
0 100 0 0 100 20
0 0 0 0 0 0
0 0 0 0 0 2,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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