AoeStats
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Black Forest

509276886Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 64m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
527
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486
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436
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407
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🇨🇳 Khmer · China
543
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🇨🇳 Magyars · China
531
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🇦🇺 Tatars · Australia
460
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🇭🇰 Ethiopians · Hong Kong SAR China
455
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,475 13:45 18:56 38:05 ⛏ Fast Castle
21 1,355 15:33 26:20 42:38 ⛏ Fast Castle
14 911 15:47 25:09 31:23 ◆ FC into Fast Imp
13 848 12:35 27:54 39:18 ⛏ Fast Castle
12 799 17:44 28:10 41:25 ⛏ Fast Castle
12 763 13:29 36:33 49:33 ⛏ Fast Castle
11 732 14:57 27:12 43:10 ⚔ Champi Rush
8 486 16:11 24:10 50:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,305 18,795 20,025 4,400 64,525 98,118
25,815 18,440 16,040 1,500 61,795 87,923
27,100 14,175 13,025 3,830 58,130 91,544
19,875 11,587 20,095 2,050 53,607 61,296
22,030 16,646 12,400 2,200 53,276 59,502
16,955 10,345 7,930 2,200 37,430 54,913
16,150 6,423 8,220 3,105 33,898 44,107
10,700 9,637 6,755 655 27,747 43,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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