AoeStats
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Arena

509248572Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
688
+9
🇨🇱 Turks · Chile
660
+10
🇦🇺 Khmer · Australia
456
+17
🇧🇴 Chinese · Bolivia
413
+19
🇨🇦 Byzantines · Canada
595
-17
🇺🇸 Goths · United States
525
-15
🇨🇳 Spanish · China
473
-12
🇲🇽 Spanish · Mexico
443
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 357 — — —
39 231 — — —
29 174 — — —
19 111 — — —
16 96 — — —
15 88 — — —
11 64 — — —
8 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 250 0 0 1,000 1,099
800 100 50 0 950 796
600 300 0 0 900 823
600 225 50 0 875 640
550 175 0 0 725 841
650 0 50 0 700 961
350 225 0 0 575 537
300 100 50 0 450 348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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